if !(hasInterface) exitWith {}; //不在无头客户端和专用服务器上运行

[] spawn {
	sleep 2;
	//Event handlers for players	
	player addEventHandler ["Fired",{_this call VCM_fnc_HearingAids;}];
	player spawn VCM_fnc_IRCHECK;
	player addEventHandler ["Respawn",{_this spawn VCM_fnc_IRCHECK;}];
};